METV Metaverse ETF

Get exposure to the Metaverse as it looks to completely transform how we use the internet. Roundhill Ball Metaverse ETF (METV) allows you to invest in stocks in the Metaverse industry.

Top 5 Holdings

(as of 06/30/2024)

Roblox logo
Apple logo
Ethereum ETF logo
Meta logo
Nvidia logo

Effective upon the open of trading on January 31, 2022, the Fund’s ticker symbol changed from “META” to “METV”.


Roundhill believes the Metaverse will become the successor of the current internet and will build an experience that spans the virtual and real world. The Roundhill Ball Metaverse ETF (“METV”) is the world’s largest Metaverse fund. METV seeks to track the performance of the Ball Metaverse Index.


Market Growth - The Metaverse's economic reach across consumer and enterprise use cases may generate up to $5 trillion in impact by 2030.1

User Engagement - In 2022, Roblox reported 49.3 billion hours of gameplay, indicating consistent and high levels of user activity on the virtual platform.2

Exponential Adoption - VR/AR headset shipments are forecasted to reach 31.1 million by 2026, indicating steady industry growth and market traction.3

1McKinsey & Company, 2Roblox Company Filings, 3IDC

Forecasts are inherently limited and should not be relied upon when making investment decisions. There is no guarantee the sector will experience projected growth. In addition, there is no guarantee it will translate to positive fund performance.

Fund Details

Ticker METV
Primary Exchange NYSE Arca
Expense Ratio 0.59%
Launch 06/30/21
# of Holdings
ETF Options Yes
CUSIP 53656F417
ISIN US53656F4173
Shares Outstanding
Rebalance Frequency Quarterly
Management Style Passive


Top Holdings

Name Ticker Weight
Name Weight

ETF holdings and allocations are subject to change at any time and should not be interpreted as an offer of these securities.


As of TBD

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3 Year (as of )
5 Year (as of )
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The performance data quoted represents past performance. Past performance does not guarantee future results. Current performance may be lower or higher than the performance data quoted. The investment return and principal value of an investment will fluctuate so that an investor's shares, when sold or redeemed, may be worth more or less than their original cost. Returns less than one year are not annualized. For the most recent month-end performance, please call (855) 561-5728. You cannot invest directly in an index. Shares are bought and sold at market price (closing price), not net asset value (NAV), and are individually redeemed from the Fund. Market performance is determined using the Primary Exchange official closing price. Brokerage commissions will reduce returns



As of TBD

30-Day SEC Yield*
Distribution Frequency Annual

*30-Day SEC Yield: Yield calculation that reflects the dividends and interest earned during the period after the deduction of the fund’s expenses. It is also referred to as the "standardized yield".

Distribution Calendar

Declaration Ex Date Record Date Pay Date

Distribution History

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When did the Roundhill Ball Metaverse ETF (NYSE Arca: METV) launch?

METV began trading on June 30, 2021.

What is the ticker symbol for the Roundhill Ball Metaverse ETF?

The Roundhill Ball Metaverse ETF trades on the NYSE Arca under the ticker symbol 'METV'. The Fund previously traded under the symbol 'META' until January 31, 2022.

What are the fees for the Roundhill Ball Metaverse ETF?

The Fund’s gross expense ratio is 0.59% per year.

Can I trade options on the Roundhill Ball Metaverse ETF?

Yes, options trading is available for METV.

Is the Roundhill Ball Metaverse ETF actively managed?

No, METV is passively managed and is designed to track the Ball Metaverse Index. For more information on the Ball Metaverse Index please refer to the index website.

How often does the Ball Metaverse Index rebalance?

The Ball Metaverse Index is reconstituted and rebalanced on a quarterly basis.

What types of companies are included in the Ball Metaverse Index?

The Ball Metaverse Index consists of companies that are actively involved in the Metaverse. This classification includes:

  • Compute: companies enabling and supply of computing power to support the Metaverse;

  • Networking: companies providing real time connections, high bandwidth, and data services to consumers;
  • Virtual Platforms: companies developing and operating immersive digital and often three dimensional simulations, environments and worlds wherein users and businesses can explore, create, socialize and participate in a wide variety of experiences;
  • Interchange Standards: companies building tools, protocols, formats, services, and engines which serve as actual or de facto standards for interoperability, and enable the creation, operation and ongoing improvements to the Metaverse;
  • Payments: The support of digital payment processes and operations, which includes fiat on ramps to pure play digital currencies and financial services;
  • Content, Assets, and Identity Services: The design/creation, sale, re sale, storage, secure protection and financial management of digital assets, such as virtual goods and currencies, as connected to user data and identity;
  • Hardware: The sale and support of physical technologies and devices used to access, interact with or develop the Metaverse.

What is Spatial Computing?

Spatial computing refers to the seamless integration of digital information and the real-world. Spatial computing relies on many new technologies, including depth sensors, projection displays, microLED display, computer vision, 5G networks, head-mounted displays, GPUs, and more. It is possible that in the future, any or all of these technologies will be replaced by technologies that have not yet been discovered.

What will Spatial Computing allow users to do?

As with the Internet and computing at large, spatial computing will enable users to do myriad activities. Examples might include playing squash using a mixed reality headset whereby the user’s racquet and ball are purely virtual, yet the user is playing against a real-world wall, with the headset realistically analyzing and visually representing the ball as it bounces against that wall. In other instances, a user’s headset might display a virtual TV screen mounted on a real-world wall, or enable a user to immersivity explore a video of their child’s birthday years after it occurred. Enterprise applications involve the full real-time, three-dimensional simulations of fleets of vehicles, factories, people, and more, to better enable optimized workflows, reporting, and live decision-making.

Is Spatial Computing distinct from the Metaverse?

The term “spatial computing” was coined in 1993, while the “Metaverse” comes from 1992. Neither term has a firm definition and there are individuals who will define them separately. In the perspective of Roundhill Investments, these terms are largely identical and primarily reflect the fact that in the late 1980s and early 1990s, there was no standard term that referred to a future Internet that enabled multi-dimensional immersion and supported the seamless integration of synthetic information and the physical world. Just as different theorists developed different terms decades ago, different companies are embracing different terms today. Other examples include “the matrix” (coined in 1984), “cyberspace” (also 1984), hyper-digital reality (2021), telexistence (1980s), and more.

Top 5 Holdings
Roblox logo
Apple logo
Ethereum ETF logo
Meta logo
Nvidia logo

(as of 06/30/2024)

Effective upon the open of trading on January 31, 2022, the Fund’s ticker symbol changed from “META” to “METV”.

All Holdings

as of TBD

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